=============================================================================== _______ _______ _______ ( ___ )( ____ \( ____ \ | ( ) || ( \/| ( \/ | (___) || | | (__ | ___ || | | __) | ( ) || | | ( | ) ( || (____/\| (____/\ |/ \|(_______/(_______/ for Unreal Tournament (c) 2009-2010 - AnthraX =============================================================================== If you run your server behind a NAT router, the server needs to find out its WAN ip in order to be accessible from the outside. To find out the WAN IP there are several options: 1) You can manually set the WAN IP of the server. To do this, add the following lines to your server's ini file: [ACEv08h_S.ACEActor] bAutoFindWANIP=false ForcedWANIP="YourWANIP" 2) The server can query the utgl masterserver to find out its WAN ip. This is the default setting, you do not need to change any ini settings to use this option. 3) The server can attempt to query other webservers to find out its WAN ip. To do this, add the following lines to your server's ini file: [ACEv08h_S.ACEActor] WANQueryServer(0)="utgl.unrealadmin.org/ip.php" WANQueryServer(1)="" WANQueryServer(2)="" WANQueryServer(3)="" WANQueryServer(4)="" WANQueryServer(5)="" WANQueryServer(6)="" WANQueryServer(7)="" WANQueryServer(8)="" WANQueryServer(9)="" You can add up to 10 servers in this list. ACE will query them one by one until one of the servers returns a valid IP. 4) You can choose to run your server in a LAN only. This is also possible with the default settings but for performance reasons you might want to add the following lines to the server's ini file: [ACEv08h_S.ACEActor] bAutoFindWANIP=false ===============================================================================